Root - B) Horlick Dam to Quarry Park (0.2 - 0.6 mile) (WI)
This is a combination of lesser features. Many boaters will bypass them entierely. In fact, at many levels, these features will not exist or will provide minimal if any play. When present, they generally provide only tame play. Catching them is more about river-running moves (holding a good ferry angle to cross the main current a couple of times).
Fenceline (FL) is a small bedrock intrusion which extends from river-left to center-river. It can (at low-to-moderate levels) form a minor riffle of a wave, providing very minor (beginner) diversion. At high levels (1000+), this does create a nice trough (fairly wide across the river, but not tall or deep) which can be caught on the fly and will allow surfs and spins. It tends to be a bit of a crease with odd currents which can mess with you. The river is quite shallow here any time the feature is 'in', so if you flip, you are almost certain to encounter bottom.
Right Hip Pocket (RHP) is another small bedrock intrusion tight to river-right. At moderate levels this forms a rather funky little wrapping pourover/wave/hole for interesting surfs and spins (good practice for keeping the boat 'on edge' and switching edges on the spin).
Good Intentions (GI) is a third minor wave/hole which lies tight to river left. Levels need to be moderate to high (500 cfs or more) for this to be worthwhile. It can be a bit of a challenge to play RHP and then try to make the cross-river ferry and catch GI.
Mid-Evil (ME) is a smooth wave that lies centerstream in a left-hand-bend in the river. This wave is generally caught one of two ways. Catch a small eddy on river-right (next to a 'hollow' in the rock wall), then slide out onto a small river-right wave, then out to the wave. (It makes good river-running practice to make the move from GI to the river-right micro eddy, which, of course, is good practice at catching narrow, funky, shoreline eddies.) Alternatively, stay in an upstream ferry in the slackwater downstream of Good Intentions, then slide across a small shoulder-wave which runs diagonally out to center-river.
ME never really builds to a size to allow much other than straight-on front surfs (OK, maybe at some level some boats/boaters can flatspin on it). In spite of that, there are boaters who will relish a 'soul surf' on this smooth wave.
Brink of Evil (BoE) is a sweet small glassy wave which forms just above 'All Evil' at some flows (notably, around 1100-1300 cfs). This is a fine semi-'gutsy' surf for advanced boaters, since you must come off in control and take a couple strong strokes to either head quickly to river-left to skirt the edge of the hole, or hard to river-right to pass through Between-the-Evils or Lesser Evil, or (failing either of those) you will be swept backwards or sideways (with little momentum) into the heart of the Greater Evil.
Waterfall
III+
Playspot
II
Playspot
II
Playspot
N/A
Playspot
I
Playspot
II
Playspot
II+
Playspot
II
Playspot
II
Playspot
III+
Hazard
N/A